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knoxville Incepator


Data inscrierii: 26/Iun/2008 Mesaje: 2 Localitate: awp_rooftops
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Trimis: 26/06/2008 11:32 Titlul subiectului: [CERERE]Addons Hide-N-Seek Train |
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As dori un addons ca pe server-ul HNS Train Xybo, deoarece, imi place deosebit de mult si este foarte bine configurat . Multumesc anticipat ! _________________ Sunt knoxville, nimic anormal, caut in continuare o iesire din canal ^^ |
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EXIT PS Team


Data inscrierii: 23/Iun/2008 Mesaje: 96 Localitate: pe langa prin si pe supt
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Trimis: 27/06/2008 00:47 Titlul subiectului: |
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Sper ca batranul exit sa fie de ajutor
[url]http://rapidshare.com/files/125255416/addons.rar.html[/url]nu cred ca e la fel dar se aseamana app comenzile de la block maker
Features:
- Say /bm in chat to bring up the main menu.
- Bind a key to +bmgrab to move the blocks around.
- While grabbing a block, press attack1 to copy a block, attack2 to delete, jump to move a block closer, and duck to move a block further away.
- Realizate a block by aiming at the floor or a wall.
- Convert block you are aiming at to the selected block type.
- Delete block you are aiming at.
- Rotate the block you are aiming at.
- Optional noclip and godmode to make creating blocks easier.
- Snapping option so when creating and moving blocks, they snap into place next to, above or below other nearby blocks.
- Snapping gap option to leave a gap between blocks when they snap together.
- Save all blocks to file using mapname, will load on map load. Save folder: \amxmodx\blockmaker\
- In game plugin help including server CVAR values.
- Look at a block to see what type of block it is.
- Server Ops can edit the 'blockmaker_models.ini' file to specify alternative block models and rendering
CVARs:
- bm_telefrags 1 (Players near teleport exit die if someone comes through)
- bm_firedamageamount 20.0 (How much the fire damage block hurts per half second)
- bm_damageamount 5.0 (How much the damage block hurts per half second)
- bm_healamount 1.0 (How much life the healer block gives per half second)
- bm_invincibletime 20.0 (How long invincibility lasts in seconds)
- bm_invinciblecooldown 60.0 (Seconds before invincibility can be used again)
- bm_stealthtime 20.0 (How long stealth lasts in seconds)
- bm_stealthcooldown 60.0 (Seconds before stealth can be used again)
- bm_camouflagetime 20.0 (How long camouflage lasts in seconds)
- bm_camouflagecooldown 60.0 (Seconds before camouflage can be used again)
- bm_nukecooldown 60.0 (Seconds before the nuke can be used again)
- bm_randomcooldown 30.0 (Seconds before the random block can be used again)
- bm_bootsofspeedtime 20.0 (How long the boots of speed last for in seconds)
- bm_bootsofspeedcooldown 60.0 (Seconds until boots can be used again)
- bm_autobhoptime 20.0 (How long the player has auto bhop)
- bm_autobhopcooldown 60.0 (Time before auto bhop can be used again)
Block types:
- Platform (A platform you can stand on)
- Bunnyhop (A platform that disappears for a short period of time after touching it)
- Damage (Hurts you if you stand on top of it)
- Healer (Heals you if you stand on top of it)
- No Fall Damage (You don't take any damage if you fall onto it)
- Ice (You slide around like you're on ice)
- Trampoline (Throws you up in the air)
- Speed Boost (Throws you forwards in the direction you're looking)
- Invincibility (Player becomes invincible for a set amount of time)
- Stealth (Player becomes invisible for a set amount of time)
- Death (Player dies instantly)
- Nuke (Destroys all players on the other team unless a player has invincibility)
- Camouflage (Player looks like the other team for a set amount of time)
- Low Gravity (Jumping from this block you get low gravity until you land) (Thanks C$L for idea)
- Fire (Another damage block but nicer looking) =)
- Slap (You get slapped!) (Pat made this one)
- Random (Random between Invincibility, Stealth, Camouflage, Boots Of Speed, a slap, or death!)
- Honey (Player moves slowly like they're stuck in honey) (Thanks C$L for idea)
- CT Barrier (Only Terrorists can pass through these blocks, acts as solid for Counter-Terrorists)
- T Barrier (Only Counter-Terrorists can pass through these blocks, acts as solid for Terrorists)
- Boots Of Speed (Player runs fast for a set amount of time)
- Glass (Same as platform but looks like a transparent pane of glass)
- Bunnyhop - No slow down (Same as bunnyhop block but you don't slow down after landing)
- Auto bunnyhop (Player can hold jump to auto bunnyhop for 'bm_autobhoptime' amount of time)
Changing Block Models:
- New in version 3.60 is the ability to change the block models and the rendering of the blocks without editing the code.
- To do this, edit the file called 'blockmaker_models.ini' in the '/amxmodx/configs/' folder.
- Each line in the file can have a maximum of 7 parameters separated by white space.
- The 1st is the ID of the block, 2nd is the path and filename of the model, 3rd is the rendering type, 4th, 5th, 6th & 7th are the
- red, green, blue and alpha values for various glowing styles.
- The path to the tip is relative to the '/cstrike/' folder. Folders in the path can be separated with either / or \.
- If you want to use the default block model but want to change the rendering of it then use 'DEFAULT' as the path.
- If at any time no information is specified or is invalid then default values are used.
- The different rendering types are:
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- GLOWSHELL - Solid model with a glowing shell (The invincibility block uses this with white colour values and alpha 16)
- TRANSCOLOR - Clar model with a glowing shell (No default block uses this rendering type)
- TRANSALPHA - Transparent model (By default the glass block looks like this with an alpha of 50)
- TRANSWHITE - Bright white transparent model (By default the stealth block looks like this with an alpha of 100)
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- The TRANSALPHA and TRANSWHITE rendering types do not make use of the red, green and blue values.
- Here is a short example of a 'blockmaker_models.ini' file:
PLATFORM models/blockmaker/myblock_platform.mdl GLOWSHELL 0 255 0 16
BHOP models/blockmaker/myblock_bhop2.mdl TRANSALPHA 255 255 255 150
DAMAGE models/steves_dmg_block.mdl
HEALER DEFAULT GLOWSHELL 0 0 255 16
- The platform block would use a different model in the '/models/blockmaker/' folder and would glow green with a magnitude of 16.
- The bhop block would use a different model in the '/models/blockmaker/' folder and would be semi-transparent with an alpha of 150.
- The damage block would use a different model in the '/models/' folder and wouldn't glow at all.
- The healer block would use the default model and would glow blue with a magnitude of 16.
- All other blocks would use their hard-coded default values.
- The speed boost, trampoline and fire blocks will always have their sprites on top.
- The only blocks with default rendering are the invincibility, stealth and glass blocks
hook amx_give_hook Name
grab player amx_give_grab Name[/url] |
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1mp3rf3c7 PS Team

Data inscrierii: 25/Iun/2008 Mesaje: 133
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Trimis: 27/06/2008 00:59 Titlul subiectului: |
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| Dak ai ceva nelamuriri post here dak nu posteaza nimeni termen de 1sapt Topic Closed |
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EXIT PS Team


Data inscrierii: 23/Iun/2008 Mesaje: 96 Localitate: pe langa prin si pe supt
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Trimis: 27/06/2008 01:31 Titlul subiectului: |
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eu sper sa nu fie :X :D _________________ ByEXIT
![[CERERE]Addons Hide-N-Seek Train [CERERE]Addons Hide-N-Seek Train](http://www.imagehost.ro/pict/060330214870121d8b8ee.gif) |
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RemiX Web SiTe


Data inscrierii: 27/Iun/2008 Mesaje: 180
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Trimis: 27/06/2008 13:42 Titlul subiectului: |
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| eu va zic GG pt addons lam probat si e bun ;) |
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1mp3rf3c7 PS Team

Data inscrierii: 25/Iun/2008 Mesaje: 133
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Trimis: 27/06/2008 14:51 Titlul subiectului: |
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| knowxville asteptam parerea ta:D |
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knoxville Incepator


Data inscrierii: 26/Iun/2008 Mesaje: 2 Localitate: awp_rooftops
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Trimis: 27/06/2008 17:31 Titlul subiectului: |
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Da, este teribil de bun addons-ul, multumesc si Good Job EXIT  _________________ Sunt knoxville, nimic anormal, caut in continuare o iesire din canal ^^ |
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1mp3rf3c7 PS Team

Data inscrierii: 25/Iun/2008 Mesaje: 133
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Trimis: 27/06/2008 17:44 Titlul subiectului: |
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Rezolvat
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